Two Point MuseumTHE INDEPENDENT CURATOR GUIDE

Two Point Museum Staff Specialisation and Qualifications

The short answer

Choose qualifications for the employee’s main role, then restrict unrelated work in Job Assignment. Train in batches to keep essential cover; expedition qualifications should match the destination’s requirements and events.

PC guidance based on reviewed sources. Their game versions are unspecified; follow the requirements shown in your game.

Give each employee a main job

Choose the job before choosing qualifications. Use these role-based directions rather than applying one skill set to every employee:

Main role Suggested qualification
Admissions Assistant Accomplished Admission
Retail or refreshments Customer Service
Analysis Expert Analysis
Exhibit restoration Rapid Restoration
Tour guide Tour Guidelines
Camera monitoring, donation collection, pursuit or Workshop work The corresponding job qualification or useful movement ability

Training and assignment must agree

After training, check Job Assignment and disable unrelated work where appropriate. Working areas can help keep employees near their jobs. A trained admissions specialist can still leave the desk for another permitted task if you never adjust assignments.

The checked sources describe a normal limit of five qualification slots, with skills trainable through levels. Inspect the employee’s existing qualifications before copying a five-slot plan.

Training removes someone from work for a time and changes pay expectations. Train staff in batches so that essential services stay staffed.

Build expedition teams around the POI

Choose expedition qualifications for the site’s actual events, rather than solely for museum productivity. A POI may need Survival Skills, Survey Skills, Pilot Wings or an apparently unrelated qualification such as Happy Thoughts.

Read the stated requirement first, then decide whether to keep a dedicated field team. No single five-skill loadout has been established as best for every map.

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